Monday, February 24, 2020

DE: Archon Bubbles And Vehicle Deployment

School's in session.  Listen or die!

Alright, I hope my crappy ass camera with Primsa edit made this a little viewable.  At least the table is the right size so things should be better in scale.

The point of this article is to show off a few tips here and there about deployment and about how to successfully wrap your powerful attack vehicles around your 6" Archon bubbles.  You would be surprised how easy it is to actually get your Archons into a good position so you can start utilizing these massive benefits.  While I completely get the frustration that certain players have that you can't use this aura while inside vehicles, or the fact that our Venoms are still stuck at a 5-man capacity, I'm here to tell you that everything is going to be OK.

It doesn't have to be this extreme.

First, I want to show off this deployment type.  It doesn't have to be exactly like this, and of course, this is a bare naked table with nothing on it, but I want to showcase the long and thin deployment.  Our vehicles are extremely thin and our threat range is extremely long.  Our most powerful weapons such as Dark Lances and Dissies both have 36" range and we have obscene movement on all of our vehicles.  With a 14" move on the Ravager, this gives us a combined threat range of 50" base without any Obsidian Rose or Flayed Skull buffs.

When you deploy, depending on where you set up and where your opponents set up, you will almost always have the ability to nullify a lot of their firepower if you deploy on the board's edge.  In Pitched Battles such as this one, deploying on the edge can give you some serious advantage when it comes to outranging their most powerful weapons.  Remember, the total vertical length of the table is 48", and distances will only increase once we start getting into diagnols.  Whenever I get to a table and look at the terrain, I go full rainman for what my opponent is fielding and where he puts them down so I can deny his every advantage.

Also, please note that the Archon was able to get out of the Raider and move 3"+8" for 11" total movement on the disembark.  Look how far he's able to make it up to the table when a Raider deployed behind the Ravagers in the middle/right of the table.  This is without him Advancing, so you can just imagine how well Dark Eldar can move on foot compared to others.  Learn this, remember this, and don't be afraid to Advance for some extra range just so you can get his bubble into play.  With enough experience, you will be able to move him first after doing a quick measure of your furthest vehicle, so you know that if you move that, everything close will be in range to move towards your Archon's buff.  Don't worry, this will come more natural the more you play.

Taste the salt.

Take a look at this picture here.  My friend is measuring distance for Hellblaster units behind his Land Raider.  The upset look on his face is when he realizes that I parked 37" away from his Plasma Incinerators.  Why does this upset him?  Because even with a 6" move and 30" range, no matter what he does, he will not be able to engage me with those guns.  This right here is what every experienced Dark Eldar player does since the old days of Night Shields (-6" to opponent's range), and why this is an exceptionally important skill for all new generals to learn.  The best form of denying damage is by giving them no chance to deal damage at all.  It sounds almost like a joke at first, but I'm absolutely serious when it comes to understanding your opponents' most lethal weapons, the ones capable of destroying your vehicles, and then countering them with attention to range detail (anti-threat).

Measure twice, move once, that's the rule.  The same could be said about my Razorwings on the opposite sides of the table.  Aside from his Land Raider, there was nothing in his entire army that had the range to reach them.  I absolutely cannot stress this enough:  I don't care if you have to measure every single gun (within reason) from the other guy's army, ask them the weapon ranges (you will learn in time) so you can deny damage while planning to counter-attack on your turn.  This is why movement, weapon range, and thus effective shooting threat range is so important.  It's so you know how you can inflict the maximum amount of damage while taking little to no damage in return (by outranging, by denying LoS, or by gaining cover).  That's pretty much a mini-game in itself for Dark Eldar generals.

Now you see me..

Another deployment trick I like to do is isolate pockets of fire and line of sight.  I purposely pulled some tissues up to block the sail, but I wanted to show you the difference between deploying wider vs. narrow.  It's extremely important for Dark Eldar players to examine the terrain on the table in relation to their greatest threats.  Directly in front of the tissue box (immediate left of the Raider) is a unit of Devastators at ground level behind cover.  In this first picture, the Devastators can draw onto the Prow and the Aft of the Raider, just catching the rear sail.  It's important for you to analyze at all times exactly why you're seeking shelter and from what weapon specifically.  If there were bolters on the other side of this tissue box I might not care as much.

Now you don't.

When you straighten the Raider out, he can no longer see you at all unless he moves, and even then, only a few guns will be able to draw Line of Sight.  This is also hugely important for Dark Eldar players:  Force your opponents to MOVE their heavy weapons.  Unless they have some amazing rule that allows them to stabilize their weapons, they will suffer an aiming penalty.  We can move and fire most of our heaviest weapons for free for a reason, and that is a HUGE boon to our army compared to many others.  Not even our Eldar cousins have this luxury, and this should not be forgotten nor underestimated.

Look at that range!

Ignore the Dark Lance from the Ravager for a second and just look at how long 6" actually is.  For your reference, the Raider above the Archon in the middle is within 6" and so is the Raider on the bottom.  The only thing that is not in range is the Raider on the lower left.  Keep in mind that Raiders and Ravagers have the Hovering rule; which lets you measure the distance to and from the model's hull for the purposes of the bubble.  You don't count the gun (although some people argue against this), you only count the gun when you shoot, but since all of our vehicles are a mile long, you can get quite a bit of range if you fly your vehicles in a certain way.  You can literally fly them backwards if you want because 8th Ed. is designed to be.. immersive and engaging?

If your opponent ever gives you shit about Ravager's gun placement, show him this:

Please turn to Pg. 57 of your Codex for maximum salt.

And yes, I even bookmarked that shit for you (pg.57).  It's from your book and it's fluffy.  In case you're wondering, a Raider is about ~7" long from Prow to Aft depending on if you're counting the rear sail or not.  This allows you to be in bubble range and extend your weapon range out pretty long distances while still getting the benefits from the Archon's re-rolls.  Realistically, you can pull off some pretty ridiculous bubbles such as this one.

Look at everything in the army that gets Living Muse!

I literally fat-stacked my entire army into the range of the bubble except for that one Raider on the bottom left of the screen.  Oh, and that stupid Ravager that's still pointing his gun at the Archon threatening to kill him.

Real game example.

Here is another example of what this looks like in an actual game.  The red circle is the Living Muse and the yellow circle is another Archon.  At this point, all my Dissies are in range of the 6" of the Living Muse and only those two Raiders at the top of the picture are out (but within range of the other Archon).  When you have this much speed and maneuverability, you can pretty much do anything.  For the Razorwings especially, once you make this convergence on the first turn to benefit from Living Muse, they will fly away from the rest of the game pretty much.  That's fine really because the first turn when you converge should be the turn where you inflict the most damage.  This is especially true with flyers because you'll probably never get a second chance.  Your first turn should be your greatest opportunity to inflict a massive Alpha Strike with a shooty list.

Counter-deploy against cheeky assaults.

The last picture I want to show you guys is some flyer hacks and defensive deployment shenanigans used against those pesky alpha assault armies.  Some important numbers in here depending on who you're fighting.  Assuming that we're playing Pitched again (every mission/deployment is different), we're going to turtle up into the corner like this.  The reason for this is to outrange as many of their guns as possible on the opposite side of the table.  Next, we're going to concave our fighters around our ships as much as possible.  You do it just enough so that the distance from your closest Raider is outside max possible charge distance (12.1"), and then you give yourself some more distance with the Razorwings.  This pushes their deployment of 9" out further from your vehicles, making the only targets they can realistically charge the fighters.

If they don't have Fly, like in the case of Genestealers, they're screwed.  Against Flyrants or Blood Angels, you push out your Fighters more so even with pile-in and consolidate (7.1" total), they can't reach your Raiders.  If they do commit, make sure you punish the hell out of them.  What your opponents often don't realize is that closing in on all those Blasters and Poison shots is actually beneficial for you.  Don't forget that in massive counter-attacks against over-extended foes, it's almost always worthwhile to disembark with your Warriors and unload on them with Archon buffs active.

Sunday, February 23, 2020

Ultimate Epic Battle Simulator Free Download

Ultimate Epic Battle Simulator - is a battlefield simulation game from the year 2017. Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?


Featuring: There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do and that is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? Plus we don't recommend going past 10,000 for most machines but its your CPU, do what you want.
1. FEATURES OF THE GAME

• Play as any one of the units in the Game and getting up close plus, Personal to help change the tides of a battle.
Unfortunately, there aren't many engines that you can chuck 10,000 characters in and Expect good performance.
Each individual in this video game decides his own path plus, navigates or react in Massively open environments.
Plus some multiple troops are available to choose from and more to come it is totally up to you to build your army.
• Mess around with variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, orcs and trolls.

Game is updated to latest version

Important Notes

▪ Proper crack by Codex or Reloaded + game fix by viciomnia.

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.

ULTIMATE EPIC BATTLE SIMULATOR DOWNLOAD LINKS
http://pasted.co/af29b5ae      
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game on the host site and turn off your Antivirus or Windows Defender to avoid errors.
➤ When the download process is finished, locate or go to that file.
➤ Open and extract the file by using 7-Zip, and run 'setup.exe' as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.










5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Operating System: Windows 7, Windows Vista, Windows 8, Windows 10 | requires 64-bit
Processor: Intel Core i5 4590 or AMD FX 8320 or any kind of higher processor
Memory: at least 8GB System RAM
Hard Disk Space: 5GB free HDD Space
Video Card: AMD Radeon HD 5770 1024MB, NVIDIA GTS 450 1024MB or higher graphics
Supported Language: English and Simplified Chinese language are available and supported for this game.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D

Friday, February 21, 2020

Download FOR HONOR Game For PC

Download FOR HONOR Game For PC

| For Honor – New Content of the Week (November 30) | Steam/Backup |

 Platform:  PC
 Game Size : 42.7 GB
 Type: Online/Network
 File Type: RAR
 Game Language: English
 Publisher: Ubisoft
Minimum System Requirement:
OS: Windows 7, Windows 8.1, Windows 10 64-bit
Processor: Intel Core i3-550 | AMD Phenom II X4 955✔
Memory: 4 GB RAM✔
Graphics: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM✔
Network: Broadband Internet connection✔
Storage: 50 GB available space✔
Sound Card: DirectX-Compatible using the latest drivers


DOWNLOAD
SIZE: 42.7 GB:.

Thursday, February 20, 2020

Bimonthly Progress Report For My Twitch Channel, FuzzyJCats, Sept 2 To November 1

FuzzyJCats Twitch Channel

It's going into December, so as usual, I've been procrastinating because there hasn't been any major changes at the level of no longer caring about viewer numbers. Albeit there are times when I have my neuroses and insecurities about numbers, though I was able to get over it after processing with my best friend, Todd

Because that breakthrough was huge, I felt I wasn't making any monumental improvements, except for taking 15 minute breaks after 2 hours of streaming, which helped me to last an extra 2 hours or so, getting in the much needed practice without fatigue.

I didn't think about taking breaks because I see my streamer friends stream 12 hours straight without any breaks. And the meme in Twitch is stream until you drop to gain viewers. I would stream until I couldn't focus any longer (normally around 2 hours) and stop. 

I stopped typing my streamer friends' link as I noted the emotional issues and stress it was causing me. It's so easy to forget to shout someone out that if you don't do so, you're concerned if the person felt slighted. Therefore, I'm only shouting out when being hosted and raided. Further, having excessive shoutouts made the chat harder to read, and I wanted a cleaner interface.

Since this progress report was long overdue and it was in the back of my mind, I was wondering what else can I do in the meantime to take streams to the next level? The answer has to go back to the basics - what do I want to achieve in streaming? Because if I know what I want, I can find out ways to accomplish that goal. Clearly, to "git gud" but specifically what is that? 

This is where the cliches of two heads are better than one, and how you can achieve anything with friends ring true, even as it makes everyone cringe when they hear that.

I kept asking the smotpoker887 extraordinaire how can I improve over and over again, but I wasn't sure what I wanted to accomplish in streaming. After hearing my neurotic rant, Smot merely asked, "why not be the best friend you can possibly be" from streaming.

That is what I wanted to accomplish! This is not too hard because you easily get to know your viewers - by remembering the past stream chats and talking to them through any of the social media messaging - so that when they show up, you can ask how is their house coming along (only if they mentioned that publicly to respect privacy).

Because I don't have photographic memory and we miss a lot of chat while streaming, I've been using Chatty to review the chat logs - this helps remind me of what was said in stream so I can get to know my new viewers better. Thanks to Smot, he explained how I can upload these logs to Google drive since it was hard to read on the potato PC. I can then read these logs anywhere I have access to internet.


Because I was working on being more friendly and engaging, I didn't have as much gameplay (this will improve through practice). As soon as I notice, I say hi as soon as a viewer shows up, but I forgot how I was to focus on then going back to what I was talking about, which takes a lot of mental focus.

I wasn't conscious of using that strat last month. Writing this progress report is quite helpful to concretely remind myself to be less tangential - which is why I want to be more timely in these bimonthly progress reports.

The discussion with Smot occurred maybe 2 months ago, and I got lulled into complacency as we all do as I focused on being more engaging with viewers.

However, recently, I wanted to see how I can be more entertaining: being a friend, but being an entertaining friend, which I think will take streaming to the next level, especially as it's an entertainment media.

After having two sleepless nights, I then talked with my best friend Todd who helped me to be more specific in what I mean by being entertaining. I told him that I wanted to be socially engaging. However, he mentioned the eye-opening reality that hearing another person's conversation may not be entertaining. Saying hello to viewers one after the other is not the most riveting or compelling conversation after all and most likely, only interesting to the person you're addressing.

After clarifying what I wanted, he mentioned the radio broadcasting 101 basics. This was rather shocking considering when you search how to be an entertaining Twitch streamer, no one wrote about this, but this is the most basic thing to do as an entertainer! In other words, that is how behind Twitch is compared to other forms of entertainment. 

Todd mentioned that I can write down the stories I want to tell and rehearse before each stream. After he said that, my immediate thought was "wow, that's so basic!" even as I didn't think about rehearsing. Because we all hear about how much entertainers rehearse out loud, spending hours a day honing their skills.

I noticed that when I have ideas to say while streaming, I even rehearse it in my mind, but when the time comes, I'm too inhibited to actualize how I envisioned it, and it didn't come out as colorful as I wanted it to and falls flat. I also noticed that I wanted to expand on conversational threads, but I hold back for fear of burdening the listener (growing up in the New England area, children were treated as to be seen but not heard). I know exactly why I do these things, but knowing is the easy part, changing is the challenge.s

Therefore, I have to do "inner work", accepting myself and not caring about "acting the fool" on stream for fear of viewers thinking negatively of me. Cognitive Behavioral Therapy (CBT) here can work, because what's the worse that can happen if I'm able to rehearse and then act the way I envision the story, uninhibited? The absolute worse is that the viewers think I'm stupid or a loser or bad at acting (which I already know that I am), but who cares? If someone actually writes that and means it (i.e. a true troll, my viewers tease me affectionately on stream) during stream, then ban.

I'm also working on self-compassion - accepting yourself unconditionally - so you don't judge yourself (leads to inhibition ) or others (pinched soul).

Writing down a full-fledged "script" and rehearsing it aloud, practicing may help me to be less uninhibited and perform the way I want it to. I can even force Todd to watch. It'll be an exciting adventure to see if these preparations will significantly improve the entertainment value of the stream!

Goals Achieved:
  1. 15 minute breaks = longer streams = more practice
  2. No more excessive shoutout commands = less stress, cleaner chat
  3. Be a friend (first priority) and easier ways of reading chat logs
    1. Be more diligent about reading chat logs
  4. Realization of rehearsing scripts
Improvements to be made aside from the above:
  1. Make sure I work on the bimonthly progress report as it solidifies what I'm supposed to be working on, and forces me to find out what other things I can improve.
  2. More gaming action and fluency as per usual.
The How of Happiness Review

[Hackaday] We Ruined Status LEDs; Here’s Why That Needs To Change

We Ruined Status LEDs; Here’s Why That Needs to Change

Suzy Cube Update: Wish List, Pre-Registration And Release Date!

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
I promised you all a big update mid-week, well here is a HUGE update! Suzy Cube is now available to Wish List on Steam and Pre-Register on Google Play!
Read more »

Wednesday, February 19, 2020

Registration For MSSA's Gauteng Level 1 Umpire'S Course - 25 January 2020.

Previous participants at MSSA's Gauteng Umpire's Course.
For all those Mind Sports South Africa (MSSA) member clubs that wish to send delegates to MSSA's Gauteng level 1 umpire's course to be held on 25 January 2020, such clubs need to download the Registration Form, complete such, and submit the completed form to mindsportscorrespondence@gmail.com.

The registration form may be found at:


Details of MSSA's Gauteng level 1 umpire's course are as follows:

Date: 25 January 2020
Time: 9H00 - 18H00
Cost: R331.00 per person
Venue: Old Edwardian Society, 9 11th Avenue, Lower Houghton, Johannesburg
Date by which registration must be submitted: 20 January 2020

The cost will include morning and afternoon tea, and lunch.

The course shall include:
  • Ethics
  • Background to MSSA's systems
  • Roles of the different umpires
  • Entry
  • Pairings
  • Data capturing of results
  • How results are further used
At the end, a test will be given, and those that pass will be accredited as level 1 umpires.

Any Registered Player who is 18 or older may register for such course through their member club.

Here And There In London By J. Ewing Ritchie

Here and There in London by J. Ewing Ritchie

Thursday, February 13, 2020

Brave Browser voted the best privacy-focused product of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

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