Friday, March 29, 2019

Top 7 Best Highest Paying URL Shortener Sites to Make Money Online

  1. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  2. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  3. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  4. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  5. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  6. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  7. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

Ultra Street Fighter 4 Limited Collectors Edition Free Download For PC

Screenshots:


Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom's latest advancements in gaming technology. The result is a truly extraordinary experience destined to reintroduce players, both familiar with the Street Fighter series and those coming to the game for the first time, to the time-honored art of virtual martial arts.

Description:

Updated to v1.09
The Following DLCs are Included:
• Challengers Vacation Pack 2 (Juri, Adon, T. Hawk, Ibuki, Cody)
• Shadaloo Vacation Pack (M.Bison, Seth, Balrog, Vega, Sagat)
• Challengers Vacation Pack 1 (Hakan, Makoto, Guy, Dudley, Dee Jay)
• Shoryuken Vacation Pack (Ryu, Ken, Dan, Gouken, Akuma)
• Femme Fatale Vacation Pack (Chun-Li, C. Viper, Cammy, Rose, Sakura)
• 2014 Challengers Vacation Pack (Poison, Elena, Hugo, Rolento, Decapre)
• Brawler Vacation Pack (Zangief, Rufus, E. Honda, El Fuerte, Abel)
• Arcade Challengers Vacation Pack (Oni, Evil Ryu, Yun, Yang)
• Classic Vacation Pack (Guile, Gen, Blanka, Fei Long, Dhalsi

System Requirements:

  • Operating system: Windows Vista, Windows 7, Windows 8
  • CPU: Intel Core 2 Duo 2.0 GHz or better
  • Memory: 1 GB RAM
  • Hard drive: 12 GB free hard drive space

Ultra Street Fighter IV PC Download






Assault Android Cactus+ Blasts Off Today On Nintendo Switch



Assault Android Cactus+, the action-packed arcade-style twin-stick shooter by Witch Beam, launches into uncharted space on the Nintendo Switch today.

Assault Android Cactus+ debuts on Nintendo Switch with all-new features: Campaign+, new character costumes and aim assist options. Campaign+ reconstructs the original campaign with new enemy waves, more dynamic elements, and amped-up boss fights, all at 60 frames-per-second. Unlock a new costume for each of the nine androids while testing their unique loadouts to see what's most effective across 25 levels.




While Campaign+ and its new leaderboards are enticing additions for those familiar with the game, anyone can enjoy Cactus+'s frantic firefights with the addition of Aim Assist options. To let players get the most out of the local co-op experience, the game can be played with dual Joy-Con, Pro Controller and even single Joy-Con in any combination.
Recruit up to three friends and start shooting!

Lead Junior Constable Cactus and her Android friends as they respond to a distress call and finds a derelict space freighter under attack by its own robot workers. Keep the androids' batteries charged by embracing aggressive play and blasting hordes in frantic, 60 frames-per-second firefights.




Keep the entertainment going with Daily Drive, which offers one shot a day at setting a worldwide high score in a newly-generated level. Players craving further challenge will find it in Boss Rush and Infinity Drive. Earn credits to enable amusing EX options including first-person mode, visual filters, and the newly re-balanced MEGA Weapons. A new Movie Gallery joins unlockables like Developer Commentary, Jukebox, and Sound Test, making revisiting favorite moments easier than ever.

"Assault Android Cactus+ has something for everyone," says Tim Dawson, director, Witch Beam. "We hope the fans that have supported us over the years will enjoy Campaign+, and we look forward to first-timers feeling confident with aim assist."




Assault Android Cactus+ is available on Nintendo Switch for $19.99. The game supports English, French, Italian, German, Spanish and Japanese languages.








Adepticon 2018

Last bit of pics for today, Adepticon!

Adepticon 2018

Thursday, March 28, 2019

Dynowarz: The Destruction Of Spondylus


The Short

Pros
- You can ride a dinosaur
- You can ride a dinosaur
- YOU CAN RIDE A DINOSAUR
- IN SPACE

Cons
- Sometimes you are not riding the dinosaur

AAAH YSSSSSS

The Long

"Something was terribly wrong in the distant man-made Spondylus Solar System. One by one the planet's central life support computers had been infected with a life threatening virus while the planet surfaces had been overrun with computerized dinosaurs known as Robosaurs. Under attack in his laboratory on Alpha Planet, Professor Proteus, the mastermind of the Spondylus System and the founder of the Robosaur project suddenly realized that this deadly sabotage could only be the work of his former partner, the deranged Dr. Brainius. 
Years earlier, the doctor had fled Alpha Planet after Professor Proteus had exposed him for performing forbidden robotic experiments on human subjects. At last, he has returned to seek his revenge using the Professor's own creations! But little did he realize that Proteus had been hard at work for the past few years perfecting the ultimate Robosaur, Cyborasaurus. 
There was only one hope to save the Spondylus System!"


That one hope? DINOSAURS. Or...Dynosaurs? Um...
Dynowarz is basically Blaster Master except replace the car Sophia with a giant killer T-Rex in space. There, review over.

Wait, no, there's more to say here, because that previous statement wasn't entirely factual. Yes, Dynowarz is split into two distinct parts: playing as a human with a gun in smaller, enclosed levels that require backtracking, and playing as a killer orange Dynosaur out to cause Space Dynosaur Extinction across the known galaxy. The difference here is that while Blaster Master is mostly about exploration, Dynowarz is a linear platforming game that does little to mix up the formula. Plus Blaster Master had those top-down shooter bits. Those were pretty good, actually. And rad music. Why am I not playing Blaster Master? 


Oh right, because Blaster Master is impossible. 
At any rate, Dynowarz, despite having the raddest name, cover art, and premise of any video game ever made, is really just a somewhat mediocre 2D beat-em-up. It's split into two sections (as mentioned previously): ones where you get out of the Dyno (usually to go inside a building), and one where you are driving the giant Dyno robot.

The sections where you are a person are fairly poor. You have a gun and you jump like you are on the moon, but the game is determined to make the platforming as difficult as possible by having tiny moving platforms as well as spikes everywhere to punish you for even the slightest screw-up. The first few aren't too difficult (actually, they all aren't that bad), but they come off as more stressful than actually fun.

It should also be pointed out that you usually get out of the Dyno to walk into buildings to destroy the Mother Brains inside of them which then destroy the buildings, when the Dyno is clearly bigger than the building and could probably just go Godzilla on its ass. Oh well, video game logic. I give the person segments a Not Dynosaur / 10.

This is boring. Go away. 
But the other half of the game involves the DYNOSAUR!!! (*sick guitar riff!!*) ON THE...MOON?! Or some sort of planet? Come to think of it, the title does say "The Destruction of Spondylus." Am I on Spondylus? Is this the wreckage of a former civilization? Maybe it's a crazy reversal, where I'm the last man alive, and only dynosaurs survived the apocalypse? Plz Namco-Bandai, release a reboot of Dynowarz with an intricate plot and cookie-cutter main characters to explain the massive backstory potential available with this series. I mean, if they can freaking reboot Strider and reboot Duck Tales and reboot Blaster Master and reboot Killer Instinct and reboot Mortal Kombat and reboot that one fighting game nobody knows about on the Xbox but is for some reason coming to Xbox One, then this is totally fair game!

Oh right, the DYNOSAUR part. It's a fairly linear 2d beat-em-up. You have to murder a whole variety of dynos, ranging from triceratops to stegosaurus to other t-rexes. The kind of weird thing is that your default attack is a really short-ranged punch, when I'm pretty sure T-Rexes were famous for having tiny, crappy front arms. It's like a cultural meme now. I have a pin with a T-Rex holding one of those grip extender things, with the text "I AM UNSTOPPABLE!" under it for the laughs. So clearly, we know T-Rex had garbage arms. Fact check next time, game designers, like go to a natural history museum or something I swear.

Upgrades range from a arm gun, an arm that circles around you like a deranged boomerang, and a better punch. Overall, the gun is the most useful but also the weakest, and some enemies that are low to the ground you can't even hit with certain weapons. Also, if you pick up more of the same powerup it'll upgrade it, but if you mess up and pick up a different power-up, you get that one instead and all your upgrades go away. It's a little obnoxious. And by a little I mean a lot.

Welcome to Jurassic Park. Planet. Jurassic Planet. Isn't that the name of the fourth movie?
While the Dynosaur bits should have been the most badass parts, they're actually a hunk of hot garbage. Attacks, as mentioned before, feel weak and have horrible range. It's hard to even attack enemies without getting hit back. But what's even worse is the pits and jumping. Right off the bat there's a pit with a mine on the other side. If you jump across like a normal platformer, you'll hit the mine and it'll explode, knocking you into the pit for an instant death. You try to overshoot and it does the same thing. Only if you pull an Indiana Jones and the Last Crusade and take a leap of faith into the abyss will you hopefully land on that one pixel just to the left of the mine but isn't in the pit, and then be able to hop the mine and continue on your way. I'm going off memory here, but I'm pretty sure that's the first pit jump in the game. Maybe the second. I dunno, it's a little hazy, all I can think of right now is Jurassic Park dubstep for some reason .


It is mandatory to listen to this while playing. 

Aside from the mediocre gameplay, Dynowarz also looks pretty trashy. The cutscenses when you get into your Dyno and at the end are straight up awesome, but the rest of the game is kind of a blurry, pixelated mess. Nearly every planet's background is just a black starry sky, no mountains or hills or background of any kind. It's kind of cool in like a "the bleakness of a destroyed world" way, but I mean...why is every planet like this? Was Spondylus like the entire solar system or something? Why is everything so flat? Is this the Iowa Midwest of galaxies?

Music is also subpar around the board. Tunes are tinny and entirely unmemorable, though not offensive. Sound effect are bland and sound bitcrunched to death, perfectly complimenting the bland blobs of pixels that are supposed to be dinosaurs on the screen. Sorry, dynosaurs. Dunno why I keep doing that.

Beating the bosses relies entirely on having the right weapon by sheer luck. 
Ok, real talk: I secretly kind of love Dynowarz. Real talk part two: it's crap. It seriously is straight up garbage. It's not broken (which, considering this is the NES, is actually a pretty big positive), but it most certainly isn't a good game. It's tedious, not hard enough to be challenging but not easy enough to be a fun cakewalk, and most of it's difficulty stems from awful design and, mostly, the bad controls. 

But still, it's a game where you freaking drive a robot dinosaur to punch other robot dinosaurs in space.  And all of a sudden all my problems with it dissolve into blissful, peaceful, dynophoria. 

Two out of five stars. 
Also, more games should end like this. "Congratulations! You've finished another great game from Phil Fish!"

T.H.I.N.G.S. Wave 2

It's a "No Board Wednesday" Special Feature!

T.H.I.N.G.S. Wave 2
Manufacturer: Milton Bradley
Year: 1987


This is a continuation of last week's review of the Milton Bradley "T.H.I.N.G.S." line of wind-up games. If you haven't read that yet it can be found HERE, and probably should be read first.

Wave two of the T.H.I.N.G.S. games came out in 1987. It was comprised of three different games and displays a very clear attempt to increase the complexity of the line. The results of this added complexity are mixed, as you'll see with the reviews.

While these three games are more rare than the first wave, they're still common enough that they don't cost all that much and are fairly easily found online.

Game: Astro-Nots


Personal History:
Astro-Nots is the first wave one game that I was able to get a complete copy of. I had incomplete versions of this and Dr. Wack-O which I obtained in a mixed lot which sat around for a while mostly unplayable, but eventually I scored a complete one of these. I'm pretty sure I actually bought it off of Etsy which is a little off the beaten path, but sometimes yield results.


Gameplay:
The goal of Astro-Nots is to use the space ship to deliver all of the astronauts from off of the planet before the alien reaches them. To begin all of the astronaut pieces are placed in their spaces on the planet surface. A small platform is attached to the side of the game and serves as a depository for the astronauts once they are retrieved.


The alien figure is pulled back and released. This activates the game's mechanism which simultaneously winds the alien closer to the game and rotates the planet's surface.


As the alien creeps closer the player moves the space ship, pressing down a button which lowers a magnet on the ship's tip. The player attempts to touch that magnet to the tops of the astronauts' heads, picking them up, and then carrying them to safety on the blue platform. When the alien reaches the planet time is up.


Thoughts:
Astro-Nots is by far the best functioning game of the entire T.H.I.N.G.S. range. First, it is the only game powered by a pull cord, and therefore one of the only games on which I've experienced no random stoppages or slow spots. Every other game has a slider which winds the game up, and they all seem to either slow down and speed up erratically at parts or come to a dead stop at times.


This pick up and deliver mechanism also works very well. If you time it correctly the ship picks up the astronauts almost without incident, and they drop pretty reliably onto the little platform as well. Timing and planning pay off with this one, and it's very satisfying to play.



Lastly, the visual design is great. The little astronauts are adorable, the alien has a great, wacky look, and even the space ship has elements which are very familiar but create a unique all together. This is definitely one of the best T.H.I.N.G.S. games.

Game: Dr. Wack-o


Personal History:
So as I mentioned earlier, I had pieces for this game for a while before getting a complete one. Even this complete one was formed by joining that partial one with another partial one as the little magnetic discs are pretty easy to lose.


Dr. Wack-O seems to appear for sale pretty frequently online, or at least as frequently as Astro-Nots. I can't remember how I got the remaining pieces to make this whole, but it's likely from an Ebay auction.



Gameplay:
Small magnetic discs are placed in little cups, magnet side down, on the game's rotating disc. The Dr. Wack-O figure is placed in the center of that disc.


The game really requires the player to manipulate two different things at once, both with the same button. When the game plays the pots rotate. When a pot is directly in front of Dr. Wack-o the player must press the yellow button, flipping the small disc in the pot over to show the magnetic side. Then, once the pot is behind Dr. Wack-o and in front of the hammer the player presses the button again, picking the small magnetic disc up and depositing it in a trough along the side of the game. The player attempts to get all of the discs into the trough before the timer winds down and Dr. Wack-o explodes off of the game.


Thoughts:
While last time I complained about the inability to aim in the Flip-o-potamus game, it's actually Dr. Wack-o which wins the title of "Worst T.H.I.N.G.S. Game". The problem is that you have one button working two mechanisms at the same time, neither of which function correctly. What actually happens most of the time is that you press the yellow button to flip a small disc in the front, but the hammer comes down in the back way too hard flipping random discs over, sometimes right out of the cups and onto the table. So you try to press the button lighter but then the mechanism in the front doesn't quite have enough power to flip the discs like it should , so you're unable to capture any in the back.

Really there's no win with this game, but even if you did manage to win the guy in the middle blows off at the waist for some reason anyway. It's pretty disappointing all around.

Game: Go-Rilla


Personal History: 
This was the hardest wave two game for me to track down. For whatever reason when I was looking for it there wasn't any to be found, and it was a better part of a year before I grabbed one online, probably for much more than I ought to have spent because I was so happy to finally see it available. It seems to appear more frequently now, but the T.H.I.N.G.S. line in general seems more available now than it used to be.


Gameplay:
You play as an explorer who is trying to send barrels across a bridge to the other side of a ravine. Beneath the bridge is a giant gorilla who keeps pushing the bridge up in the middle. Pushing a button by the explorer releases a barrel which, when timed correctly, can roll across the bridge to a receiving spot on the other side. If not timed correctly the gorilla will push the bridge up, disrupting the roll of the barrels, possibly sending them falling off the bridge.


Thoughts:
The action here is simple enough to describe, but it doesn't work as smoothly as it seems like it should. Part of the problem is that the barrels all have small sprue remnants on them, and therefore don't roll as well as they ought to. They're also super light and so don't have quite enough weight to assure a nice straight path across the bridge. What happens sometimes is that a barrel will stop wither because it doesn't roll straight, or because of the gorilla lifting the bridge. It then sits at the bridge's hinge, and when the bridge goes back down it doesn't have enough weight to make it continue along. So really it just ends up blocking all future barrels unless you pick it out with your fingers, and this sort of ruins the flow of the game.


This game is more or less fine, and about average among the T.H.I.N.G.S. range. You can definitely get a nice rhythm going if you play it enough, but occasionally the barrels will not work properly no matter how good you are at it.


So next week we'll take a look at the final wave of T.H.I.N.G.S. game, the ever elusive wave 3!!


The Path To A New Journey!


Hi everyone,

It's been over a year since my last blog post and I have to admit it feels a little weird, and nerve wracking, but at the same time exciting. So much has happened between then and now that changed and in some way liberated me. So I wanted to share some of that with all of you as well as talk about this new journey that I want to take. So let's get started!

I'm not one to tell a long story so I will cut this pretty short. In the middle of last year I had some medical complications that restricted me from sitting down for long periods of time, and that really impacted the amount of time I could work on games. It was a frustrating period as my full time job is also programming and so that required a lot of sitting. (A standing desk was not an option at the time for my office but has since become an option.)

After trying many solutions that didn't end up working, I ended up getting an out patient surgery that solved my problem. I was relieved and was ready to keep working on games again, but suddenly I got a big news announcement from my wife. We were expecting a baby!

This is Caleb! Our baby boy!
 Now it wasn't a complete surprise as we were trying to have a baby but we just didn't expect it so quickly! A lot of time has passed since then, 6 months to be more exact, and we know that we will have a boy and name him Caleb. Many of you might be a long way from having a child or might not be wanting to have kids (and that's perfectly fine) but for me having a child has actually been a dream of mine, and I'm looking forward to it.

The thing about having a child is that it really makes you think about your future and what kind of legacy you want to leave behind. This brings me to my decision and new path which I want for us to go in.

For a long time I've wanted to do an original game using Cosmoids. Cosmoids are pokemon like creatures that a group of artist and I came up with a while ago. The whole point was to make an original game using these creatures but for some reason or another it never happened. I always felt a responsibility to PTD, and it honestly felt like an obligation. Having a child has reminded me that this is not an obligation but something I do out of passion. Something that I should enjoy doing. I know that it may make some people disappointed or mad but I just can't work on PTD3 any more. The main issue with PTD is that I can't really share it with the world. It has to exist in sort of a shadow and that's not something that I want. I want to make a game and share it with everybody, have it be on different platforms (Flash has been slowly dying for years now, which is sad).

And so I've decided that I want to make a Tower Defense game like PTD but with Cosmoids. I believe that Tower Defense games can still be fresh and fun.

So in closing I want to say "Thank You". Whether you just started playing PTD or you've been around for a while. Thanks! If you are interested in being a part of this new journey I would love to have you, your feedback is invaluable to me and I would love to hear it.

So as always.. let me know what you think!

Sincerely,
Sam

Wednesday, March 27, 2019

Puppet Steve Tries To Tap Into The E3 "Hype"

You guys have a good E3? I did at least.
Excited that Kingdom Hearts III finally has a release date. It's been five and a half years... I should replay the PS4 collections in preparation
Absolutely elated that the true Tales of Vesperia is finally coming over, and it's not exclusive. Yes, that one Namco.
I'm actually excited for an Assassin's Creed game. It looks different enough that I'm interested. Hope it doesn't suck.
No idea what Babylon's Fall will be, but more titles from PlatinumGames are always good.
September is gonna break me with Dragon Quest XI and Spider-Man.
Death Stranding... I think I have an idea of what it is? Though Sony's lack of release dates for a lot of their big titles is worrisome... Like their treatment of crossplay.
And of course, the showstopper that is Super Smash Bros Ultimate. Which is the subject of today's post!

Instead of Chris using his established gamer persona to talk about E3, he uses Puppet Steve instead. Oh good...
Posted last night. At least he was actually timely about it.
Super Smash Bros Ultimate Nintendo Switch E3 Full Reveal! Complete Roster New Fighters Amiibo 2018

Of course he's gotta stick that amiibo in there. Because fuck the actual game.
It's six minutes long. ... Okay.

Fake over-excitement. His wobbly table has a bunch of amiibo on it. Why not a Nintendo Swi- oh wait I don't think he even has a Switch. Too much money spent on FNAF crap I imagine.
Of course this is gonna be about CHARACTERS! And he claims they added a ton of new ones. No they didn't, they only added three (so far). Inkling, Daisy, and Ridley.
Apparently the first "new" character is the Pokemon Trainer, who he refers to as Ash Ketchum. That's not Ash, that's Red. He's very different, in that he's competent. Also, he's not a new character, he's returning from Brawl.
"You can play as all kinds of Pokemon like Charizard, Ivysaur, Squirtle, and more" Uhh no, just those three. Pokemon Trainer can only control those three. There are other Pokemon in the game, but they're not controlled by the trainer. They stand alone. Unless that's what you mean, but you're not very good at conveying your points.
Brings up the Inkling. "This brings in a lot of fun because you can play as the girl or the boy! Oh yes!" ... You have a weird idea of fun.
"There are over 8 different characters you can play in all?" As he shows all the Inkling variations. Those aren't new characters, they're different costumes. There is only one Inkling, and you can change their costume to fit your preference, or if you do an 8-player battle with only Inklings. How do you not get this?

And he continues to think there's "more characters" because of the Villager and how there's 8 different ones. Again, costumes. He also thinks they "added" this. No, this was in the last game. I know damn well you played the last game, I saw that video. You can't possibly be this ignorant. Yet somehow he is.
He's also surprised at female Pikachus. Yes Chris, gendered Pokemon have been thing since Gen 2, and the heart-tail has been a thing since Gen 4. You'd know this if you were an actual Pokemon fan and not just pretending to be one.
At least he brings up the actual other new characters with Daisy and Ridley. Doesn't say much. Just that Daisy's Toad is blue compared to Peach's red Toad and that Ridley is going to kick butt.

And then... he proceeds to list every character. Over 60 of them. Why? Just why?
He mispronounces Ryu of course... doing the RYE-YOO pronunciation.
As well as Lucina, saying it as "Lucinda".
Palutena is mispronounced. That might just be an accent thing though.
What's weird is that he considers Sonic, Pac-Man and Mega Man as guest fighters, but lists Ryu and Bayonetta as if they're Nintendo characters and not guests. Capcom and Sega characters Chris. It's not hard.
He finally stops, drops a "super cool"

And then he shows the release date of December 7th, while saying September. You edited this Chris. You edited this and (hopefully) did multiple takes. How did you screw that up? It's right there on the screen!

He brings up the new Final Smashes. "Sonic turns into his golden form" Which he could always do since Brawl, only now it's a lot faster.
The only thing he says about the stages is the "graphically upgrades". Nothing about how they're all getting Battlefield variants. Though that would require Chris to understand the intricacies of this series, and he never will.
"Link's got his blue suit" That's the Champion's Tunic from Breath of the Wild, making it very clear you haven't bothered to play that. Then again, what's the point when there's crappy toys to show off?

"EASTER EGGS" Uh huh...
He talks about Assist Trophies, acting like they're new. Nope, been a thing since Brawl.
"Waluigi, Knuckle Joe, the Pac-Man Ghosts" None are new, all have been in past games.
"Protoman and Bass" Not assist trophies, just a part of Mega Man's Final Smash now. Also, he mispronounces Bass. He pronounces it like the fish, not the guitar. Yes I know Mega Man 8 uses the fish way but it's clearly meant to coincide with the musical motif the series has.
Lists more... I'm surprised he brought up Jeff from Earthbound. That seems like something way too obscure for him.
Of course he gushes over Bomberman as an assist trophy, and is annoyed he's not playable. My informant told me he also mentions that on Facebook and still wants Simon Belmont too. Wonder if he still thinks they're Nintendo characters.

Onto the amiibo. He just wants more.
Well there will be more, we know Inkling, Ridley and Daisy are confirmed. No word on the returning fighters but I imagine we'll see them.
He also wants new poses. Oh fuck nooooooo. At most we'll get reprints of the original Smash line. Not to mention a lot of these characters have "different poses" from different lines. Link has like 10 different amiibo.
He also believe there will be a lot more characters announced. Did you not pay attention to what Sakurai said? He said there won't be a lot of new additions, because the roster is already massive. 68 characters already. At most we'll probably get up to 70.

Yeah that was dumb. Could have shaved like 3 minutes without the padding and if he did proper research and realized many of those "new characters" aren't new or even characters. I'm just amazed at the ignorance. God I hope kids aren't getting information from this...

Think "Chris Neo" will do E3 coverage? We'll see. He inexplicably skipped last week. If there's a reason I didn't hear it from my informant.

But man, Puppet Steve is a mess of a channel. Before the Smash video, he spammed NINE FNAF videos. Are you serious?! It must be paying off for him to do that. Does YouTube still do the audience retention thing? Spamming videos only works if the audience watches each one all the way through (and DarkSideDave still doesn't get that).
His latest is a video on Minecraft Fun...ko... Pop. Oooooh god, that's like 20 different kinds of cancerous cringe. I don't think so.

Enjoy the rest of E3 everyone.

Tuesday, March 26, 2019

How To Download Assassion Creed Game On Android||Highly Compress

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Assassin's Creed: Bloodlines contains similar, if not the same, gameplay to Assassin's Creed  in terms of control style, although there were modifications to the control scheme. Some features from the previous game, such as the Eagle Vision, 

the Gentle Push, and horseback riding were removed from the game. Blending  is now only used to safely bypass guards, as Altaïr can no longer blend with scholars as a means to hide. 
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