Thursday, May 23, 2019
Movie And TV Reviews: Lady Bird, The Post, Molly's Game, Goodbye Christopher Robin, Westworld, The Marvelous Mrs. Maisel
Lady Bird: Greta Gerwig's first outing as a director is a smashing success. I have complicated feelings about Greta, in that I admire her intentions in writing and playing in quirky comedies, such as Frances Ha. However, I felt that her movies were not quite there yet, not quite jelled. The characters were too unrelatable, and the plots too chaotic and off-putting. This is the first one she really gets right.
Christine is a teenager who calls herself "Lady Bird" for no discernible reason. The movie is basically an arc in the life of Christine and her relationship with her mother as she navigates the last year of high school in Sacramento. She makes and loses friends, fights, makes up, and fights with her mother, and tries to get into a college on the East Coast that will get her far away from her family.
I have been a big fan of Saoirse Ronan, from Atonement to Hanna to Brooklyn. She and Laurie Metcalf, as well as the rest of the cast, give perfect performances. If there is any flaw to the movie it is that it could have been more: more sweeping, maybe have another deep relationship arc in addition to the main one. But that's hardly a flaw. Worth watching.
The Post: Hanks, Streep, and Spielberg give us another newspaper drama, this one about the publishing of the Pentagon Papers that broke the story about how a series of US presidents and higher ups were all lying about the Vietnam War, pretending that the US was fighting to liberate South Vietnam when they knew all along that the war could not be won and the real aim was to broadly fight China.
It's a good movie, if not a great one. Roughly on par with other newspaper movies I've seen, including Spotlight and All the President's Men., but with a narrower aim. The main conflicts are a) publish or not? and b) can Streep's female character assert authority at the paper without making a major blunder? Streep plays the owner of the Washington Post, a position she inherited from her late husband, and a woman bullied by her all male board. She is seemingly willing to let them bully her until she finally takes a stand. Hanks plays the chief editor who is pushing to report a story while the government wants to sue them for espionage.
If you happen to draw a parallel between the historic ideals of freedom of press versus a tyrannical, corrupt president and anything happening today it's because we once trumpeted these ideals very clearly. Reality has a bias toward the truth, which any amount of modern obfuscation cannot truly suppress. And it is good not to lose sight of the ideals for which we stand.
Molly's Game: If it's been a while since you've seen a Sorkin picture, you'll find it is like riding a bicycle. You will immediately be expecting to see Josh Lyman or Sam Seaborne walk in from some corner of the screen.
This is the story of a woman who uses some incredible insight, people skills, and brass balls to end up running a high stakes poker game for important celebrities and executives, first on the West Coast and then on the East. The enterprise lasts until the feds and the mafia move in on her. The story is told from a series of flashbacks interspersed with her finding a lawyer and navigating her legal case. It is based on a true story.
Jessica Chastain does a fine job in the lead role. Everyone else does fine, except Kevin Costner who seems out of place as her often distant but high pressuring father. Regardless, it is a Sorkin story, which means witty, clever, entertaining dialog and characters who are ten times brighter and more accomplished than most people you will ever meet. Well crafted with great cinematography.
Goodbye Christopher Robin: The story of A.A. Milne, his wife, and his son Christopher Robin, how the Winnie the Pooh books came to be, and the effect they had on their lives. Spoiler: on the one hand the books are the most successful children's books of all time. On the other hand, they destroyed the life of Christopher Robin and his relationship with his parents. The movie actually gives us a slightly happier ending than the real life events.
Milne's wife is shown to be a bit of a shrew, with just enough redeeming moments to make her two-dimensional, but not really likable. Alan Milne is more sympathetic, although he blatantly and blindly uses his son poorly without much thought. It's all pretty tragic.
It's a decent movie for what it aims to be, somewhere on the same level as Becoming Jane or Miss Potter. It is well acted and lovingly directed and filmed. It tells its story well enough. But it's not a very important story or movie, for all that, and only the falsified, slightly happier ending gives the viewer any kind of comfort.
Westworld (season one): I saw a few episodes of Humans and couldn't get into it. I was a little concerned about the level of violence I heard about in this series (I won't watch Game of Thrones). Somehow, the fact that the violence happens to robots makes it easier to take, although the question remains exactly whether the robots are or are not conscious, so you have to decide that for yourself if the violence is watchable or not.
I am a huge fan of Evan Rachel Wood; she and everyone else do fine jobs. Unlike Humans, the stories are quite captivating, with a number of whodunits and what's going to happen nexts that got me hooked. The stories take place in the facility that creates and maintains the robots, as well as in the play world of Westworld, and they include scenes that occur as flashbacks from the robots' perspective, despite the fact that the robots are not supposed to have memories.
There is nudity, but respectfully done and never gratuitous. The sex scenes are all pretty unsexy.
The Marvelous Mrs. Maisel (season one): The next series from Amy Sherman Palladino (Gilmore Girls, Bunheads), this one succeeds better than Bunheads did. Bunheads had a few great scenes, but it was too unrestrained in ridiculous plot and ridiculous dialog, which made it hard to relate to. This series only has one Bunheads-style conversation that set my teeth on edge in episode two. Thankfully that was the only one.
Midge is a perfect 1950s Jewish housewife who is supported by her husband and who in turn supports his occasional forays into standup comedy. He's not good at it, and one day he decides that she is not supportive enough of him and he leaves her. She then discovers, albeit reluctantly, that SHE is good at comedy. Cue a lot of denial, drinking binges, and attempts to make a go at standup comedy, all the while continuing to navigate her 1950s Jewish family, neighbors, friends, children, and still husband, all of whom remain blissfully unaware of her secret life as a comedienne.
It's not as good as Gilmore Girls, which had the great triple relationships between the three women, as well as their suitors, husbands, and the funky Connecticut town Stars Hollow as color. The supporting characters here are not as fun, there is no funky community background. But we have a few great scenes with a young Lenny Bruce. The best scenes are the ones where she does her Lenny Bruce style-standup, something which could not really have happened in the time period of the show, and so represents a kind of wish fulfillment on the part of Amy and for the viewers.
Amy's dialog is distinctive, and it's fun to hear. I just wish the show also had a teenage daughter.
Sticking With Star Realms!
Today for the #2019gameaday challenge I decided to redownload the Star Realms app and give it a shot since it's been a year or so since I last played it.
Even after so long away from the app. I'm reminded of the beginning versions that were in my opinion, superior to the newer version.
The reason being that while the now version looks nice and has some awesome features, I felt that they could have left the background normal and not tried to make it require so much memory to run the game.
But anyway, I dont want to stray too far off path here, lol. The game is as amazing as the first time I played it and man do I love it!
Surprisingly even after so much time away I was able to jump right back in and even scored a win for myself!
As always, thank you for reading and don't forget to stop and smell the meeples! :)
Visit To Uclan Games Design By Joe Nelson
Namely, a fantastic opportunity to hear from Joe Nelson, Game Director at Ninja Theory on the 5-time BAFTA-winning "Hellblade: Senua's Sacrifice". Joe studied Game Design at UCLAN in Preston so we are particularly proud of his achievements.
Joe Nelson is a game director at Ninja Theory, having been design lead on Senua's Sacrifice" and previously working on both level and system designs.
His presentation described how to develop a plan for your game design to maintain a feasible story and authentic feel throughout the project. Joe's talk was a unique and fascinating insight into the depths of research and design planning that go into a game such as HellBlade.
It was great to welcome Joe back to the course in his capacity as a Games Director.



The Obscure Ultima, Ultima: Escape From Mt. Drash
Summer Internship Opportunity
This is a summer paid internship position.
The intern will be the main Unity developer for an educational program that is being designed. Unity dev skills with C# coding skills are both required. 2D dev experience, mobile development experience, and HTML5 experience would be great, but is not required.
The project will be a mobile and desktop game, built in a 2D environment.
Playing Grim2/Madrak2 In The July Scrum (Plus Match Report)
Theme: Band of Heroes
3 / 3 Free Cards 74 / 75 Army
Madrak Ironhide, World Ender - WB: +28
- Trollkin Runebearer - PC: 0
- Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15)
- Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 13)
Fell Caller Hero - PC: 0
Fell Caller Hero - PC: 0
Eilish Garrity, the Occultist - PC: 5
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9
- Stone Scribe Elder - PC: 3
Trollkin Long Riders - Leader & 4 Grunts: 20
Trollkin Long Riders - Leader & 4 Grunts: 20
Kriel Warriors - Leader & 9 Grunts: 11
In truth I saw the shield guards and camp and decided to avoid it, not realizing exactly how dicey my chances were getting. I could have used Grim's unit to gum up the Inverters to stop counter charge, or at least partially done so, stuck a mortality and then powered through as much as possible into Axis.
The Blog At 400 Posts
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Tuesday, April 2, 2019
Delivery Drivers Of The Wasteland
Wasteland Express Delivery Service has a little bit of everything. At its heart it is a pick up and deliver game where each player attempts to be the first one to complete three "priority first class contracts," usually a multi-step process involving several pick ups and deliveries across the board. At the same time, players need to play the cargo market, a supply and demand system that requires them to purchase resources and then sell them on for a profit. This money is then used to buy upgrades for their trucks, in order to be able to play more efficiently.
On top of all that, what would a lawless wasteland be without raiders? The game includes three raider trucks that move around the board and attack the players, or at the very least get in their way, forcing them to take longer routes to get to their destinations. Players move the raider trucks depending on where their own trucks end up after moving, which introduces some additional tactical decisions ("if I move there, I can move that raider out of the way, and/or have it land on my opponent") and also a bit of "take that" player interaction.
Depending on how you decide to use your truck's limited upgrade space, you can even make a viable income out of chasing and attacking the raiders. Each raider truck carries resources which are won when they're defeated, and those resources can then be sold on for cash to use for further upgrades.
The game uses a ton of tokens and cards which make it seem more complicated than it actually is. There is a lot to take in, but the game play flows well, and we have found that once we get going we rarely need to refer to the rule book. And the amazing component trays that come with the game (a rarity these days) do a great job of keeping things organized.It's a lot like Firefly: the Game, with the pick up and deliver mechanic and the non-player raiders wandering the board, but in some ways I like Wasteland Express better. While Firefly does an excellent job of immersing its players in the world of the TV show, and provides solid game mechanics, it can also fall victim to a "supercrew" situation where a player with the right combination of crew cards is pretty much unbeatable, and that removes a lot of dramatic tension from the game.
Wasteland Express doesn't take place in quite such a well-developed world (although it does a lot with the flavor text on the cards), but it does a better job of retaining the tension: combat with the raiders is always at least a little uncertain, and the cargo market can drop out from under you, suddenly devaluing all that water you were planning on selling for a massive profit.
Rating: 5 (out of 5) A great game that's easy to play but with a good amount of depth, with a fun theme and very well-made components.
- Wasteland Express Delivery Service official website
- Wasteland Express Delivery Service on BoardGameGeek


